maandag 22 februari 2010

Game Design Sketch


Here's an update to the game design.
The players main focus is still the puzzle, but he'll only be able to see one hazard now instead of 4. The baby will crawl towards the Puzzle Icon, acting as a Timer for the player.
Once the baby reaches the Puzzle Icon, he gets burnt and the player loses the puzzle he was busy with and gets a new puzzle about how to heal the burn wound.

Once the player heals the child, he continue to the next puzzle.
In the end you'll be able to see how well the player did by their score.

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